
Karle and the fashion factory | An immersive, participatory theatre experience about sustainable fashion
Karle and the fashion factory | An immersive, participatory theatre experience about sustainable fashion
↗ Social impact
Karle eta arropa fabrika is an immersive, participatory family theatre experience created by dot. and driven by BBK together with Fashion Revolution Euskadi. It explores the challenges of the fashion industry and turns them into a creative, educational and transformative experience.
- Social impact
- Sustainability
- New narratives
- Changemaker education
- Product and service design
Challenge: Bringing the issues surrounding the textile industry closer to families
Solution: A participatory theatre experience for families centred on sustainable fashion
To connect with young audiences, simply explaining the problem was not enough: it had to be made tangible, emotional and participatory. With that in mind, we created a hybrid theatre-workshop experience in which families could engage with this reality through an original story, moving from passive spectators to active agents of change.
Karle is a girl who discovers the hidden impact of the textile industry and decides to take action by creating her own factory at home. A factory where no new clothes are produced, but instead the clothes we already own are transformed.
Through this theatrical piece, written by Ugaitz Alegría and Itxaso Paya, with original music by Adrián García de los Ojos, the audience is introduced to the problems surrounding the industry and invited to become part of Karle’s factory through two key messages:



At the end of the performance, Karle switches on the factory lights and the audience discovers that they are inside a huge 400-square-metre textile factory. The immersive set design, conceived as a large-scale production line, presents key facts that reveal the true scale of the problem.
At that moment, the factory comes to life and the audience stops being a spectator and becomes a helper, transforming one of the garments they brought to the theatre through different textile reuse and upcycling techniques.




↗ Photographs by Blackkamera.
Impact: Karle eta arropa fabrika in numbers

Discovering where clothes come from
Understanding who makes them, where and how, while sparking curiosity about their origin.

Learning to shop more consciously
Questioning impulse buying and learning to distinguish between what we need and what we do not.

Giving a second life to what we already have
Avoiding throwing away clothes that can still be worn, transformed or repaired.

Learning to love our clothes again
Building emotional connections with garments so they are valued and cared for more deeply.

Learning to repair and transform
Recovering simple skills (sewing, customising, etc.) that empower children to take action.

Discovering that they really can do something
Bringing practical, accessible alternatives closer, so change can begin at home.
- Social impact
- Sustainability
- New narratives
- Changemaker education
- Product and service design


